SV DISEASE: +13 A: Divine Aura can only be used once every fifteen minutes. With the right techniques almost anything is possible.'. WIS: +6 INT: +6 HP: +6 Class: CLR Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 16 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class: ALL STR: +10 STA: +10 WIS: +20 MANA: +50 AC: 20 Race: ALL except IKS, MAGIC ITEM LORE ITEM Slot: LEGS Slot: SECONDARY WIS: +8 INT: +8 MANA: +45 WT: 1.0 Size: MEDIUM Race: ALL except DWF TRL OGR HFL GNM, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +17 INT: +17 HP: +85 MANA: +110 SV COLD: +3 Effect: See Invisible (Worn) Slot: BACK WT: 0.0 Size: TINY Class: ALL I’m a level 34 Cleric, and Ive spent most of my money on +WIS gear while my friend of a similar level is struggling to get the Cleric Quest armor. Preparing and Casting Spells ', Loremaster Dorinan says, 'Those who are wise as we are know that protection of the head is most important. Class: CLR SHM Slot: RANGE Class: CLR DRU BRD SHM Slot: HEAD Class: ALL except DRU MNK BRD Slot: CHEST STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 WT: 1.5 Size: SMALL Slot: CHEST Class: CLR DRU SHM NEC WIZ MAG ENC AC: 31 'You have done well, _____. Class: WAR CLR PAL RNG SHD BRD ROG SHM Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Race: ALL, MAGIC ITEM A: Depends greatly on the cleric, however the cleric is generally the primary healer in groups and since healing uses the alteration skill, this is the most common specialization. WT: 1.5 Size: SMALL WIS: +8 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM NO DROP It's simply the way it is. Class: ALL Jump to: navigation, search. Slot: SECONDARY Any suggestion for best race that can take advantage of the deity or racial specific armors? WIS: +6 Race: HUM DEF TRL Effect: Endure Magic (Worn) Slot: NECK Loremaster Dorinan says 'Three Jaundice Gems and a set of Corroded Plate Vambraces might be an interesting combination. Charisma, Stamina, and Strength are also important to a much lesser degree: Strength helps Clerics carry their heavy plate armor, Stamina helps them survive by giving them extra hit points, and Charisma affects the success of their Lull spell line. A: Clerics gain additional healing spells that are more efficient for the dmg healed to mana spent ratio. Is there a actual reason for this or just an oversight in the programing? Class: CLR STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Class: ALL From Project 1999 Wiki. Slot: FEET AC: 2 AC: 10 You'll find cloth on the orcs in gfay and CB and as a cleric, though you can wear plate, you don't have to (you shouldn't get hit as is). Perhaps bringing a druid instead of a cleric so they can at least nuke. We would pull, fight, I would use my cleric to pull the next when one got down to about 20, I would let the next hit me, then root it and get out of range. WT: 2.0 Size: TINY WT: 4.5 Size: SMALL Effect: Pacify (Must Equip, Casting Time: 7.0) at Level 45 Virus scan. AC: 20 Class: CLR DRU BRD SHM NEC WIZ MAG ENC WT: 4.0 Size: SMALL Deity: Brell Serilis, MAGIC ITEM LORE ITEM NO DROP Slot: NECK WT: 0.1 Size: TINY Class: CLR SHM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV DISEASE: +10 WIS: +3 INT: +3 HP: +35 MANA: +35 Effect: Disease Cloud (Must Equip, Casting Time: 4.0) Race: ALL, Slot: RANGE PRIMARY SECONDARY Slot: HANDS SV DISEASE: +25 Below are the starting ability scores for each race. Skill: 1H Blunt Atk Delay: 34 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.0 Size: SMALL WIS: +5 AC: 18 Last updated 08 February 2017 7:20PM. Class: CLR SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: MEDIUM As soon as hubby and my pet hammer finished the first, my hammer moved to the second. Class: ALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: WRIST AC: 3 STR: +4 DEX: +4 STA: +4 WIS: +4 INT: +4 AGI: +4 Class: WAR CLR PAL RNG SHD DRU BRD SHM AC: 2 Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER AC: 24 Race: ALL, MAGIC ITEM LORE ITEM WT: 2.0 Size: SMALL AC: 35 WT: 1.0 Size: MEDIUM Effect: Tremor (Must Equip, Casting Time: 10.0) at Level 45 AC: 2 Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM AC: 10 DMG: 7 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: PRIMARY SECONDARY WT: 6.5 Size: MEDIUM HP: +40 MANA: +40 Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st. SV DISEASE: -5 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: CLR DRU SHM NEC WIZ MAG ENC Class: CLR General Information: For each class, three of the armour sets are the result of very similair quests, while the fourth is dropped off planar creatures. Class: CLR Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 4 WT: 0.1 Size: TINY AC: 12 Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: CLR DRU MNK SHM AC: 25 Class: ALL Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Effect: Banish Undead (Combat, Casting Time: Instant) at Level 40 Slot: SECONDARY WT: 0.8 Size: SMALL HP: +25 MANA: +25 Slot: FINGER Slot: SECONDARY Class: CLR The Kael manor is in the south-east part of the map in Kael. This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of soloing. Effect: Transmute Hammer (Any Slot, Casting Time: Instant) WT: 7.0 Size: LARGE AC: 3 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM WT: 10.0 Size: LARGE WT: 5.5 Size: SMALL CHA: +2 WIS: +3 MANA: +15 STA: +15 WIS: +15 HP: +25 MANA: +25 Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD BRD ROG Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM DEX: +3 WIS: +5 INT: +5 MANA: +15 Class: CLR WT: 0.0 Size: TINY AC: 40 AC: 6 WT: 1.5 Size: LARGE Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP WT: 2.3 Size: SMALL 1.3. Effect: Flowing Thought I (Worn) They can summon water, food, and hammers, why not bandages. 83,881. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 Hit Points. WT: 1.2 Size: SMALL STR: +3 STA: +5 WIS: +3 MANA: +25 Class: CLR NEC WIZ MAG ENC AC: 25 WT: 8.0 Size: MEDIUM Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death. Slot: SECONDARY The character needs to put a practice point in at their guild for it to go into effect. CHA: +2 WIS: +8 MANA: +50 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: SHOULDERS Dorinan promises to make you a helm if you bring him a Corroded Plate Helmet and three pieces of Crushed Onyx Sapphire. STR: +15 WIS: +15 HP: +50 MANA: +100 DEX: +5 INT: +5 Race: ALL, LORE ITEM MANA: +60 Kael Armor is the more common raid set of gear that players use during the Velious expansion pack since it's on par with the Skyshrine set for most classes & it's significantly easier for you to obtain since there's no accompanying faction grind. AC: 7 STR: +5 CHA: +10 WIS: +5 MANA: +20 STR: +10 WIS: +10 INT: +10 MANA: +70 WT: 0.1 Size: SMALL Class: CLR Deity: Tunare, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: SMALL Effect: Aura of Battle (Worn) Race: ALL, LORE ITEM NO DROP WT: 0.1 Size: SMALL Class: ALL except NEC WIZ MAG ENC AC: 5 WT: 0.1 Size: TINY STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 AC: 6 Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. Class: WAR CLR PAL RNG SHD BRD ROG SHM Effect: Ultravision (Worn) WT: 0.0 Size: TINY Slot: EAR Class: ALL AC: 9 Slot: RANGE PRIMARY SECONDARY WT: 3.0 Size: SMALL Slot: PRIMARY Slot: PRIMARY SECONDARY STR: +2 CHA: -5 WIS: +4 Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: TINY Race: ALL, MAGIC ITEM WT: 0.0 Size: TINY Class: ALL SV FIRE: +10 WT: 7.5 Size: LARGE Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 SV DISEASE: +15 SV POISON: +15 Slot: SECONDARY Race: ALL, Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 6 Effect: Clinging Darkness (Must Equip, Casting Time: 6.0) at Level 15 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 A: The cleric although a caster is consider a priest class. AC: 7 Class: WAR CLR PAL SHD SHM Slot: LEGS AC: 5 AC: 4 AC: 5 AC: 35 AC: 16 Class: CLR It can also reduce the cost of mana-intensive resurrection spells. DEX: +5 STA: +7 WIS: +13 HP: +30 MANA: +80 Class: ALL Slot: PRIMARY WIS: +5 INT: +5 Slot: PRIMARY Haste: +41% HP: +10 MANA: +10 Alterationis by far the most popular choice. Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WIS: +1 MANA: +3 WT: 0.1 Size: TINY Class: CLR PAL SHM SV MAGIC: +25 AC: 9 Class: ALL WT: 0.4 Size: SMALL AC: 20 It is important to make sure you, the cleric, get hit before you root. Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM A: Clerics can begin meditating at level eight. WT: 10.0 Size: LARGE Class: WAR CLR PAL SHD SHM If you run in from the Easter Wastes zone-in, it's the first possible path to the south. WT: 2.0 Size: SMALL Effect: Valor (Must Equip, Casting Time: 12.0) at Level 45 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM While Favored Souls, Bards, and Druids have the ability to be played as a primary healers, clerics have the only enhancement tree dedicated primarily to healing. Race: ALL, MAGIC ITEM Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +5 MAGIC ITEM NO DROP TEMPORARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Finally, Clerics appear to have more powerful versions of heals that they share with other classes - a Greater Healing spell cast by a Druid or Shaman, for example, will max out at 270 HP, but cast by a Cleric this same spell will heal up to 300 HP. Race: ALL, MAGIC ITEM WIS: +1 HP: +35 MANA: +35 Effect: Cannibalize II (Combat) at Level 40 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP Class: CLR WT: 0.1 Size: TINY Effect: Abundant Food (Must Equip, Casting Time: 10.0) at level 3 Slot: NECK AC: 10 Class: CLR Skill: 1H Blunt Atk Delay: 28 WT: 3.4 Size: SMALL Class: CLR Class: ALL AC: 21 Deity: Quellious, MAGIC ITEM LORE ITEM NO DROP AC: 7 WIS: +9 INT: +9 MANA: +75 The benefits of each religion are summarized above, and you may also want to consider looking at the deity-specific quests before picking a deity. Effect: Counteract Disease (Must Equip, Casting Time: 5.0) at Level 49 WT: 8.0 Size: TINY AC: 15 I may be able to craft you a set of powerful plate gauntlets if you find a set of Corroded Plate Gauntlets and three Crushed Lava Rubies.'. Class: CLR SHM Class: CLR Slot: WAIST Slot: EAR Slot: FACE We here at the Temple of Lore are always seeking fellow priests of various faiths. Class: CLR DRU BRD SHM Race: ALL, MAGIC ITEM LORE ITEM STR: +2 STA: +5 WIS: +6 HP: +35 MANA: +20 SV FIRE: +10 SV COLD: +10 MANA: +15 AC: 7 Slot: FINGER Race: ALL, MAGIC ITEM Class: ALL AC: 5 Class: CLR WT: 5.0 Size: TINY Slot: EAR Class: ALL WT: 1.5 Size: SMALL Class: CLR DRU SHM Skill: 1H Blunt Atk Delay: 33 HP: +65 MANA: +65 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL 404. Race: ALL, MAGIC ITEM LORE ITEM Slot: WAIST Currently I have about 40 more wisdom than him, and can carry a lot more loot because things like Foreman Tunic, Savant Cap, are much lighter than plate armor. Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST Slot: WRIST Class: CLR DRU SHM Class: ALL except NEC WIZ MAG ENC Slot: FINGER Deity: Innoruuk, MAGIC ITEM LORE ITEM NODROP WT: 3.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD BRD ROG SHM DMG: 5 Watch Queue Queue Is Cleric Quest armor a waste of money? WIS: +9 INT: +9 Race: ALL, MAGIC ITEM WIS: +7 INT: +7 AC: 10 MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: MEDIUM Class: CLR WT: 3.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +15 HP: +75 MANA: +75 Only one spell can be used for each deity however. SV COLD: +12 SV MAGIC: +12 Slot: FEET Slot: NECK WRIST WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL RNG SHD BRD ROG SHM SV FIRE: +1 SV COLD: +1 SV MAGIC: +1 STA: +9 WIS: +15 AGI: +5 HP: +50 MANA: +90 Race: ALL except IKS, MAGIC ITEM LORE ITEM WT: 0.4 Size: MEDIUM WT: 7.5 Size: LARGE AC: 45 WIS: +10 INT: +10 HP: +25 MANA: +75 Slot: RANGE Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM NO DROP (previous 200) () Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Cleric&oldid=296258, Healing spell - Increase Hitpoints by 26 (L5) to 33 (L18), Healing spell - Increase Hitpoints by 84 (L14) to 100 (L30), Healing spell - Increase Hitpoints by 244 (L24) to 270 (L30), Self-only 18-second invulnerability and HP regen, Resurrects a player (restores 0% experience), Direct damage spell (218 damage; 1.50 DPM), Healing spell - Increase Hitpoints by 565 (L34) to 583 (L40), Resurrects a player (restores 50% experience), Damage over time to undead creatures (400 HP over 1.6 minutes; 2.5 DPM), Heal over time (720 HP over 24 seconds; 3.2 HPM), Direct damage spell (516 damage; 2.15 DPM), Resurrects a player (restores 90% experience), Self-only invisibility to undead (fixed duration), Direct damage spell (675 damage; 2.25 DPM). Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM SV COLD: +25 The major factors in race selection for clerics are the stats, racials, and itemization. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 The Cleric could wear bronze, and small bronze is relatively common from Mistmoore, but the weight is not going to be worth the minimal AC gain over banded. STR: +5 WIS: +9 AGI: +5 AC: 15 Class: ALL except DRU NEC WIZ MAG ENC Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +7 INT: +7 HP: +25 Thank you for your reply. Class: CLR DRU BRD SHM NEC WIZ MAG ENC We try to update our guides when we can so there might be an update in the future with some more detail on the zones, but there really isn’t much of … Effect: Complete Heal (Must Equip, Casting Time: 30.0) at Level 45 Slot: RANGE Slot: HANDS Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Dorinan promises to make you some greaves if you bring him three Chipped Onyx Sapphires and a pair of Corroded Plate Greaves. AC: 5 SV COLD: +3 Class: CLR Effect: Yaulp II (Must Equip, Casting Time: 1.0) at Level 45 STR: +2 WIS: +3 MANA: +35 SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 WIS: +6 There is no other explanation except that it is just the way things are. WIS: +7 For Clerics it can effect if they are like or dislike by other temple factions. AC: 50 Slot: WRIST SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +5 Class: ALL Race: ALL, MAGIC ITEM Effect: Truesight (Worn, Casting Time: Instant) A full suit of Forbidden Rites armour on a dwarf cleric (helm shown is custom) Effect: Word of Health (Must Equip, Casting Time: 12.0) Dorinan promises to make you some bracers if you bring him three Crushed Opals and a Corroded Plate Bracer. Effect: Flowing Thought I (Worn) While the dropped armour is often … Slot: PRIMARY SECONDARY Class: CLR A: Good Question. WT: 5.0 Size: MEDIUM WT: 0.1 Size: SMALL You'll need Ally faction with the Kromzek in order to do these turn ins. AC: 20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL SHD BRD WT: 0.1 Size: TINY AC: 10 Class: ALL Slot: HANDS Skill: 1H Blunt Atk Delay: 20 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP AC: 4 Effect: Word of Health (Must Equip, Casting Time: 12.0) at level 3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: CLR DRU It is part of the Cleric Set. STR: +15 STA: +15 WIS: +15 HP: +100 MANA: +100 The first thing you have to pick then is your race. Race: ALL, MAGIC ITEM LORE ITEM The powers of the gems may be harvested to imbue the vambraces.'. Class: CLR WIS: +15 AGI: +15 HP: +100 MANA: +100 Slot: WAIST WT: 0.1 Size: TINY STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 Some people have no idea of how to make a good cleric, so this guide will help you do that. Slot: ARMS » Welcome: Relive the Classic Everquest Experience as it was from 1999 to 2001. Class: ALL Race: ALL, MAGIC ITEM NO DROP STA: +7 CHA: +7 WIS: +7 INT: +7 WT: 6.5 Size: MEDIUM SV MAGIC: +5 AC: 10 Slot: ARMS AC: 15 As a cleric, you gain the following class features. Class: ALL except NEC WIZ MAG ENC Class: CLR DRU SHM NEC WIZ MAG ENC STR: +15 STA: +25 WIS: +20 HP: +100 MANA: +100 Class: ALL AC: 15 AC: 5 Race: ALL, MAGIC ITEM AC: 10 WT: 8.5 Size: MEDIUM Effect: Reviviscence (Must Equip, Casting Time: 10.0) at Level 50 CHA: +4 WIS: +4 WIS: +5 Slot: EAR WT: 1.0 Size: SMALL Class: CLR WT: 3.0 Size: MEDIUM Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM NO DROP AC: 19 I'm not super familiar with what gear will be available on the progression server, so I don't know how deity will impact it. STR: +6 DEX: +5 STA: +9 CHA: +6 WIS: +6 INT: +7 AGI: +8 HP: +25 AC: 12 Class: CLR DRU SHM AC: 5 AC: 21 Tell me, Erudite, are you a cleric? SV COLD: +8 Race: ALL, MAGIC ITEM AC: 4 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 ', Loremaster Dorinan smiles warmly as he hands you your reward. DMG: 13 AC: 10 HP: +65 MANA: +65 Clear your path down and into the throne room. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM Skill: 1H Blunt Atk Delay: 26 When the gem appears normally it can be cast. AC: 12 SV FIRE: +2 SV MAGIC: +3 SV POISON: +2 WT: 0.1 Size: TINY WT: 3.5 Size: SMALL Best course of action is to get some backpacks, fill them with junk, and sell that junk and save save save (after buying spells of course). Slot: WAIST WT: 0.8 Size: SMALL DEX: +3 WIS: +2 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM The Cleric and Shaman is firmly in banded town until you pick up stat gear while leveling. WIS: +2 WT: 0.5 Size: SMALL WT: 0.1 Size: TINY Effect: Divine Wrath (Must Equip, Casting Time: 12.0) at Level 50 WT: 2.0 Size: SMALL STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Slot: HANDS AC: 2 Race: ALL, MAGIC ITEM LORE ITEM Version. AC: 4 Race: ALL, MAGIC ITEM WT: 0.1 Size: TINY WT: 1.5 Size: SMALL AC: 60 These are spells that were released with the Original or Classic game only, not including future expansion spells. Effect: Deadeye (Must Equip, Casting Time: Instant) at Level 10 Race: HUM ERU, MAGIC ITEM LORE ITEM NO DROP Class: ALL except NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Slot: FINGER Unique DLs-- Total DLs-- Total views. WIS: +2 INT: +2 HP: +30 MANA: +30 Race: ALL, LORE ITEM Slot: LEGS Slot: WRIST WIS: +3 INT: +3 Class: ALL SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 Class: CLR WT: 0.1 Size: TINY Slot: RANGE SECONDARY SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Class: ALL AC: 15 Class: ALL All of the armor template drops we need for group armor come from almost any giant in Kael Drakkel. DMG: 8 Slot: BACK Class: ALL AC: 40 Effect: Word of Health (Must Equip, Casting Time: 12.0) at Level 40 SV FIRE: +2 SV DISEASE: +2 Slot: HANDS Class: ALL Class: CLR WT: 7.3 Size: MEDIUM WIS: +15 INT: +15 HP: +35 MANA: +50 Race: ALL, Slot: BACK WT: 8.0 Size: LARGE Class: ALL STR: +8 WIS: +4 MANA: +23 Class: CLR DRU SHM Slot: HEAD AC: 4 Class: CLR DRU SHM NEC WIZ MAG ENC SV MAGIC: +25 SV POISON: +25 SV FIRE: +5 SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.2 Size: MEDIUM WIS: +15 HP: +90 MANA: +90 AC: 18 Class: ALL Slot: RANGE AC: 45 DEX: +9 CHA: +9 MANA: +20 WT: 0.2 Size: TINY AC: 24 AC: 11 Effect: Superior Healing (Must Equip, Casting Time: Instant) at Level 30 Class: WAR CLR PAL SHD SHM AC: 8 Effect: Flowing Thought I (Worn) Class: CLR WT: 0.1 Size: TINY Race: ALL except BAR HEF TRL OGR IKS, MAGIC ITEM LORE ITEM NO DROP Slot: ARMS AC: 38 WT: 1.5 Size: MEDIUM AC: 40 SV COLD: +2 SV POISON: +2 AC: 23 AC: 15 Endorsements. Don't buy armor from vendors, especially the plate stuff. Effect: Abundant Drink (Must Equip, Casting Time: 10.0) at level 3 STR: +9 AC: 8 Class: CLR AC: 19 Slot: SECONDARY Simply find three Crushed Opals and a Corroded Plate Bracer and I will complete the ritual to enchant them. Slot: RANGE WT: 2.5 Size: MEDIUM DMG: 17 AC: 20 Slot: CHEST AC: 5 Class: ALL Spells. WT: 1.0 Size: SMALL Class: ALL SV FIRE: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 15 The manor itself has a 28 minute respawn timer, but there's plenty of giants to kill. Slot: RANGE Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC Slot: FINGER STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100 Healing - Clerics are considered the primary healing class. Race: ALL, Slot: EAR STR: +10 WIS: +10 INT: +10 HP: +70 MANA: +70 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.3 Size: SMALL Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Effect: Ultravision (Must Equip, Casting Time: 5.0) WIS: +10 HP: +80 MANA: +40 Slot: FACE WIS: +5 AGI: +5 MANA: +50 Slot: LEGS Uploaded by ElysianMods. TLP - Best cleric race? AC: 2 AC: 30 You run up a hill near giants fishing, and past a bridge into a building. WT: 6.0 Size: SMALL WT: 0.1 Size: TINY Slot: EAR In order to complete the quests to get this armor you will need to be at least Kindly with the Coldain and you'll need to collect the aforementioned items. Clerics are able to fulfill several different roles: 1. WT: 0.0 Size: TINY Slot: WRIST Class: ALL Slot: PRIMARY SECONDARY WT: 2.5 Size: MEDIUM Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4 WIS: +4 HP: +15 Class: ALL OK, as many people know, there are several ways of distributing your Attribute … Slot: FACE SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Slot: WRIST Slot: HANDS This does not create too many difficulties, except for Dark Elves. Slot: ARMS Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons. WT: 5.5 Size: SMALL Class: CLR Class: WAR CLR PAL RNG SHD DRU BRD SHM Slot: SECONDARY Class: CLR SHM HP: +20 MANA: +20 Class: CLR DRU SHM Class: ALL SV COLD: +10 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +7 AC: 2 Slot: EAR Class: ALL Class specific gear suggestions are cross listed on the Gear Reference page. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.8 Size: SMALL WT: 0.2 Size: SMALL WIS: +10 INT: +10 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM AC: 30 STR: +10 STA: +15 HP: +100 MANA: +100 AC: 10 STR: +3 WIS: +3 AC: 30 Summons an animated hammer. Class: ALL MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM SV FIRE: +5 SV DISEASE: +5 AC: 4 Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God? Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: SMALL SV DISEASE: -5 Slot: LEGS Slot: BACK AC: 15 AC: 28 Slot: NECK Alteration is by far the most popular choice. This page was last modified on 14 October 2020, at 01:04. With Clerics, itemization is far more varied between races then with most other classes, due to symbol quests and special Cleric only robes available. Race: HIE STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 Slot: PRIMARY One common mistake is that people put Dexterity in their cleric, that is a big mistake, also too much Strength, since these can reduce your damage to monsters or to people (If you're on a PVP server). Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM Slot: HEAD Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: ALL, Slot: FINGER SV DISEASE: +25 SV MAGIC: +10 Race: ALL, MAGIC ITEM LORE ITEM Slot: SHOULDERS A: Your priestly abilities only allows you to cloak yourselves from the undead. AC: 15 Race: ALL, Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. AC: 15 AC: 25 AC: 5 Slot: LEGS AC: 17 AC: 7 Slot: FACE Race: ALL, MAGIC ITEM LORE ITEM NO DROP MANA: +10 Your cleric will be encumbered with just a few pieces of bronze armor. WT: 0.0 Size: TINY WT: 2.0 Size: TINY This page has been accessed 1,375,029 times. AGI: +7 MANA: +20 As the game has changed, Complete Heal has become less effective compared to the cleric's many different lines of more powerful and quicker (albeit more mana-intensive) heals. Skill: 1H Blunt Atk Delay: 32 Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY STR: +8 STA: +8 WIS: +8 HP: +30 MANA: +30 WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM That's all. WT: 1.0 Size: TINY AC: 21 Original upload 31 January 2017 2:21PM. STA: +5 WIS: +8 MANA: +5 Race: ALL, Slot: FACE WT: 1.0 Size: SMALL DMG: 20 WT: 0.3 Size: SMALL Class: CLR AC: 10 WIS: +10 MANA: +10 Class: CLR SHM Effect: Flowing Thought III Class: CLR SHM Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 0.1 Size: TINY Effect: Invigor Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 15 Slot: HANDS AC: 5 WIS: +7 Race: ALL, MAGIC ITEM Class: ALL except NEC WIZ MAG ENC Simply bring me a set of three Crushed Flame Emeralds and a pair of Corroded Plate Boots and I will imbue them. Loremaster Dorinan says, 'Greetings to you. WT: 7.0 Size: LARGE Race: ALL, MAGIC ITEM AC: 30 Slot: HEAD Class: WAR CLR PAL SHD BRD SV FIRE: +7 And resurrection spells you bring him three Chipped Onyx Sapphires bracers if you were to three! Gain the research ability stated, no p99 cleric armor classes have healing spells, no priest classes (,! To Vylleam Vyaeltor in Kael Drakkel encumbered with just a few exceptions, clerics are the starting ability for... 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