Combine Virtual Fitness with the class registration and member engagement technology of MotionVibe to reach members in new and meaningful ways. Explore our worlds and reach your fitness goals with a global community behind you for $14.99/month. Subscribe in the app to get instant access. Start reading instantly ,This title and over 12000 thousand more,available with Avenue Library, T&C*, Call us on ( U.S. - Canada toll free ) +1-800-792-5285,    Int'l : +1-503-894-6022 ( Europe ) + 44-845-528-1300 Drop us an email at help@alliedmarketresearch.com. swim school info. 7 virtual worlds that we're already exploring; Download the PwC Digital Fitness app for free. The Canton Charge, powered by the Cleveland Cavaliers, are excited to offer a free, virtual fitness program for elementary to middle school-aged children! Enter your exercise distances on your very own mission page or on our smart phone app and see your progress along your mission path. On the other hand, the fitness industry is witnessing boom in the number of digital fitness tools available to support health club operators to monetize and deliver digital fitness content. UVU offers 45-minute, virtual Full-Body Conditioning Classes that are designed to improve your overall health and wellness, and leave you feeling strong and energized. Unlimited access to the world’s best workouts from celebrity trainers SIGN UP FOR FREE. Get insights on topics that are crucial for your business. Una Sessione Virtual Fitness è una seduta di 30 minuti di personal training one-to-one o una sessione da 30-45 minuti di group training, fatta attraverso delle sessioni live video interattive nel comfort della tua casa, ufficio, camera di hotel o dovunque vuoi. Play against real pros and top amateurs as virtual opponents. Word fitter dan ooit tevoren met de mobiele apps van Virtuagym voor fitness en voeding. Useful Content, Core Functionality, Exclusive Features. Opportunity window, CHAPTER 4:VIRTUAL OR ONLINE FITNESS MARKET, STREAMING TYPE, 4.2.1.Key market trends, growth factors, and opportunities4.2.2.Market size and forecast, by region4.2.3.Market analysis, by country, 4.3.1.Key market trends, growth factors, and opportunities4.3.2.Market size and forecast, by region4.3.3.Market analysis, by country, CHAPTER 5:VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 5.2.1.Key market trends, growth factors, and opportunities5.2.2.Market size and forecast, by region5.2.3.Market analysis, by country, 5.3.1.Key market trends, growth factors, and opportunities5.3.2.Market size and forecast, by region5.3.3.Market analysis, by country, 5.4.1.Key market trends, growth factors, and opportunities5.4.2.Market size and forecast, by region5.4.3.Market analysis, by country, 5.5.1.Key market trends, growth factors, and opportunities5.5.2.Market size and forecast, by region5.5.3.Market analysis, by country, CHAPTER 6:VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 6.2.1.Key market trends, growth factors, and opportunities6.2.2.Market size and forecast, by region6.2.3.Market analysis, by country, 6.3.1.Key market trends, growth factors, and opportunities6.3.2.Market size and forecast, by region, CHAPTER 7:VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 7.2.1.Key market trends, growth factors, and opportunities7.2.2.Market size and forecast, by region7.2.3.Market analysis, by country, 7.3.1.Key market trends, growth factors, and opportunities7.3.2.Market size and forecast, by region7.3.3.Market analysis, by country, 7.4.1.Key market trends, growth factors, and opportunities7.4.2.Market size and forecast, by region7.4.3.Market analysis, by country, CHAPTER 8:VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 8.2.1.Key market trends, growth factors, and opportunities8.2.2.Market size and forecast, by region8.2.3.Market analysis, by country, 8.3.1.Key market trends, growth factors, and opportunities8.3.2.Market size and forecast, by region8.3.3.Market analysis, by country, 8.4.1.Key market trends, growth factors, and opportunities8.4.2.Market size and forecast, by region8.4.3.Market analysis, by country, 8.5.1.Key market trends, growth factors, and opportunities8.5.2.Market size and forecast, by region8.5.3.Market analysis, by country, 8.6.1.Key market trends, growth factors, and opportunities8.6.2.Market size and forecast, by region8.6.3.Market analysis, by country, 8.7.1.Key market trends, growth factors, and opportunities8.7.2.Market size and forecast, by region8.7.3.Market analysis, by country, CHAPTER 9:VIRTUAL OR ONLINE FITNESS MARKET, BY REGION, 9.2.1.Key market trends, growth factors and opportunities9.2.2.Market size and forecast, by streaming type9.2.3.Market size and forecast, by device type9.2.4.Market size and forecast, by session type9.2.5.Market size and forecast, by revenue model9.2.6.Market size and forecast, by end user9.2.7.Market analysis by country, 9.2.7.1.1.1.Market size and forecast, by streaming type9.2.7.1.1.2.Market size and forecast, by device type9.2.7.1.1.3.Market size and forecast, by session type9.2.7.1.1.4.Market size and forecast, by revenue model9.2.7.1.1.5.Market size and forecast, by end user, 9.2.7.2.1.1.Market size and forecast, by streaming type9.2.7.2.1.2.Market size and forecast, by device type9.2.7.2.1.3.Market size and forecast, by session type9.2.7.2.1.4.Market size and forecast, by revenue model9.2.7.2.1.5.Market size and forecast, by end user, 9.3.1.Key market trends, growth factors and opportunities9.3.2.Market size and forecast, by streaming type9.3.3.Market size and forecast, by device type9.3.4.Market size and forecast, by session type9.3.5.Market size and forecast, by revenue model9.3.6.Market size and forecast, by end user9.3.7.Market analysis by country, 9.3.7.1.1.1.Market size and forecast, by streaming type9.3.7.1.1.2.Market size and forecast, by device type9.3.7.1.1.3.Market size and forecast, by session type9.3.7.1.1.4.Market size and forecast, by revenue model9.3.7.1.1.5.Market size and forecast, by end user, 9.3.7.2.1.1.Market size and forecast, by streaming type9.3.7.2.1.2.Market size and forecast, by device type9.3.7.2.1.3.Market size and forecast, by session type9.3.7.2.1.4.Market size and forecast, by revenue model9.3.7.2.1.5.Market size and forecast, by end user, 9.3.7.3.1.1.Market size and forecast, by streaming type9.3.7.3.1.2.Market size and forecast, by device type9.3.7.3.1.3.Market size and forecast, by session type9.3.7.3.1.4.Market size and forecast, by revenue model9.3.7.3.1.5.Market size and forecast, by end user, 9.3.7.4.1.1.Market size and forecast, by streaming type9.3.7.4.1.2.Market size and forecast, by device type9.3.7.4.1.3.Market size and forecast, by session type9.3.7.4.1.4.Market size and forecast, by revenue model9.3.7.4.1.5.Market size and forecast, by end user, 9.3.7.5.1.1.Market size and forecast, by streaming type9.3.7.5.1.2.Market size and forecast, by device type9.3.7.5.1.3.Market size and forecast, by session type9.3.7.5.1.4.Market size and forecast, by revenue model9.3.7.5.1.5.Market size and forecast, by end user, 9.4.1.Key market trends, growth factors and opportunities9.4.2.Market size and forecast, by streaming type9.4.3.Market size and forecast, by device type9.4.4.Market size and forecast, by session type9.4.5.Market size and forecast, by revenue model9.4.6.Market size and forecast, by end user9.4.7.Market analysis by country, 9.4.7.1.1.1.Market size and forecast, by streaming type9.4.7.1.1.2.Market size and forecast, by device type9.4.7.1.1.3.Market size and forecast, by session type9.4.7.1.1.4.Market size and forecast, by revenue model9.4.7.1.1.5.Market size and forecast, by end user, 9.4.7.2.1.1.Market size and forecast, by streaming type9.4.7.2.1.2.Market size and forecast, by device type9.4.7.2.1.3.Market size and forecast, by session type9.4.7.2.1.4.Market size and forecast, by revenue model9.4.7.2.1.5.Market size and forecast, by end user, 9.4.7.3.1.1.Market size and forecast, by streaming type9.4.7.3.1.2.Market size and forecast, by device type9.4.7.3.1.3.Market size and forecast, by session type9.4.7.3.1.4.Market size and forecast, by revenue model9.4.7.3.1.5.Market size and forecast, by end user, 9.4.7.4.1.1.Market size and forecast, by streaming type9.4.7.4.1.2.Market size and forecast, by device type9.4.7.4.1.3.Market size and forecast, by session type9.4.7.4.1.4.Market size and forecast, by revenue model9.4.7.4.1.5.Market size and forecast, by end user, 9.4.7.5.1.1.Market size and forecast, by streaming type9.4.7.5.1.2.Market size and forecast, by device type9.4.7.5.1.3.Market size and forecast, by session type9.4.7.5.1.4.Market size and forecast, by revenue model9.4.7.5.1.5.Market size and forecast, by end user, 9.4.7.6.1.1.Market size and forecast, by streaming type9.4.7.6.1.2.Market size and forecast, by device type9.4.7.6.1.3.Market size and forecast, by session type9.4.7.6.1.4.Market size and forecast, by revenue model9.4.7.6.1.5.Market size and forecast, by end user, 9.5.1.Key market trends, growth factors and opportunities9.5.2.Market size and forecast, by streaming type9.5.3.Market size and forecast, by device type9.5.4.Market size and forecast, by session type9.5.5.Market size and forecast, by revenue model9.5.6.Market size and forecast, by end user9.5.7.Market analysis by country, 9.5.7.1.1.1.Market size and forecast, by streaming type9.5.7.1.1.2.Market size and forecast, by device type9.5.7.1.1.3.Market size and forecast, by session type9.5.7.1.1.4.Market size and forecast, by revenue model9.5.7.1.1.5.Market size and forecast, by end user, 9.5.7.2.1.1.Market size and forecast, by streaming type9.5.7.2.1.2.Market size and forecast, by device type9.5.7.2.1.3.Market size and forecast, by session type9.5.7.2.1.4.Market size and forecast, by revenue model9.5.7.2.1.5.Market size and forecast, by end user, 9.5.7.3.1.1.Market size and forecast, by streaming type9.5.7.3.1.2.Market size and forecast, by device type9.5.7.3.1.3.Market size and forecast, by session type9.5.7.3.1.4.Market size and forecast, by revenue model9.5.7.3.1.5.Market size and forecast, by end user, 10.1.KEY PLAYER POSITIONING ANALYSIS, 201910.2.TOP WINNING STRATEGIES10.3.COMPETITIVE DASHBOARD10.4.KEY DEVELOPMENTS, 10.4.1.New product launches10.4.2.Product development10.4.3.Collaboration10.4.4.Acquisition10.4.5.Partnership10.4.6.Business Expansion10.4.7.Agreement, 11.1.1.Company overview11.1.2.Key executives11.1.3.Company snapshot11.1.4.Product portfolio11.1.5.Key strategic moves and developments, 11.2.1.Company overview11.2.2.Key executives11.2.3.Company snapshot11.2.4.Product portfolio11.2.5.Key strategic moves and developments, 11.3.1.Company overview11.3.2.Key executives11.3.3.Company snapshot11.3.4.Product portfolio11.3.5.Key strategic moves and developments, 11.4.1.Company overview11.4.2.Key executives11.4.3.Company snapshot11.4.4.Product portfolio11.4.5.Key strategic moves and developments, 11.5.1.Company overview11.5.2.Key executives11.5.3.Company snapshot11.5.4.Product portfolio, 11.6.1.Company overview11.6.2.Key executives11.6.3.Company snapshot11.6.4.Product portfolio11.6.5.Key strategic moves and developments, 11.7.1.Company overview11.7.2.Key executives11.7.3.Company snapshot11.7.4.Product portfolio, 11.8.1.Company overview11.8.2.Key executives11.8.3.Company snapshot11.8.4.Product portfolio11.8.5.Key strategic moves and developments, 11.9.1.Company overview11.9.2.Key executives11.9.3.Company snapshot11.9.4.Product portfolio11.9.5.Business performance11.9.6.Key strategic moves and developments, 11.10.1.Company overview11.10.2.Key executives11.10.3.Company snapshot11.10.4.Product portfolio11.10.5.Key strategic moves and developments, TABLE 01.VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE 2019–2027 ($MILLION)TABLE 02.VIRTUAL OR ONLINE FITNESS MARKET FOR LIVE STREAMING, BY REGION, 2019–2027 ($MILLION)TABLE 03.VIRTUAL OR ONLINE FITNESS MARKET FOR ON-DEMAND STREAMING, BY REGION, 2019–2027 ($MILLION)TABLE 04.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE 2019–2027 ($MILLION)TABLE 05.VIRTUAL OR ONLINE FITNESS MARKET FOR SMART TVS, BY REGION, 2019–2027 ($MILLION)TABLE 06.VIRTUAL OR ONLINE FITNESS MARKET FOR SMARTPHONE, BY REGION, 2019–2027 ($MILLION)TABLE 07.VIRTUAL OR ONLINE FITNESS MARKET FOR LAPTOPS, DESKTOPS, AND TABLETS, BY REGION, 2019–2027 ($MILLION)TABLE 08.VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY REGION, 2019–2027 ($MILLION)TABLE 09.VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE 2019–2027 ($MILLION)TABLE 10.VIRTUAL OR ONLINE FITNESS MARKET FOR GROUP, 2019–2027 ($MILLION)TABLE 11.VIRTUAL OR ONLINE FITNESS MARKET FOR SOLO, BY REGION, 2019–2027 ($MILLION)TABLE 12.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE 2019–2027 ($MILLION)TABLE 13.VIRTUAL OR ONLINE FITNESS MARKET FOR SUBSCRIPTION, BY REGION, 2019–2027 ($MILLION)TABLE 14.VIRTUAL OR ONLINE FITNESS MARKET FOR ADVERTISEMENT, BY REGION, 2019–2027 ($MILLION)TABLE 15.VIRTUAL OR ONLINE FITNESS MARKET FOR HYBRID, BY REGION, 2019–2027 ($MILLION)TABLE 16.VIRTUAL OR ONLINE FITNESS MARKET, BY END USER 2019–2027 ($MILLION)TABLE 17.VIRTUAL OR ONLINE FITNESS MARKET FOR PROFESSIONAL GYMS, BY REGION, 2019–2027 ($MILLION)TABLE 18.VIRTUAL OR ONLINE FITNESS MARKET FOR SPORTS INSTITUTE, BY REGION, 2019–2027 ($MILLION)TABLE 19.VIRTUAL OR ONLINE FITNESS MARKET FOR DEFENSE INSTITUTE, BY REGION, 2019–2027 ($MILLION)TABLE 20.VIRTUAL OR ONLINE FITNESS MARKET FOR EDUCATIONAL INSTITUTES, BY REGION, 2019–2027 ($MILLION)TABLE 21.VIRTUAL OR ONLINE FITNESS MARKET FOR CORPORATE INSTITUTION, BY REGION, 2019–2027 ($MILLION)TABLE 22.VIRTUAL OR ONLINE FITNESS MARKET FOR INDIVIDUALS, BY REGION, 2019–2027 ($MILLION)TABLE 23.VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY REGION, 2019–2027 ($MILLION)TABLE 24.VIRTUAL OR ONLINE FITNESS MARKET, BY REGION, 2019–2027 ($MILLION)TABLE 25.VIRTUAL OR ONLINE FITNESS MARKET, BY REGION, 2019–2027 ($MILLION)TABLE 26.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 27.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 28.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 29.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 30.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)TABLE 31.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)TABLE 32.U.S. Porter’s five forces analysis illustrates the potency of buyers & suppliers in the virtual fitness market. virtual training. The focus of consumers toward healthier lifestyle is increasing exponentially long with the continuously growing popularity of flexible workouts, balanced diets, and improved healthcare. This page is used to inform visitors regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service. My Virtual Mission. Get an iOS and Android mobile app for your fitness center so members can book classes and pay fees from their phone. Learn about Virtual Walk, an app to plot your fitness walks on a virtual map of interesting sites and trails, using GPS or your treadmill speed. I’ve been using this app since its inception. Powered By Gympik . The global online/virtual fitness market size was valued at $6,046 million in 2019, and is projected to reach at $59,231 million by 2027, growing at a CAGR of 33.1% from 2020 to 2027. At-home workouts with top-rated trainers. Key player strategies to tackle negative impact3.8.6. Track Your Progress You can track all your miles (km’s) directly into our mobile apps (iOS and Android). Virtual or online fitness is encouraging regular exercises among older adults to stay fit and prevent various health problems which arise with age. Growing popularity of online or virtual fitness programs among older adult age group due to their growing focus on health & fitness is expected to further drive the growth of the virtual fitness market in the upcoming years. Virtuagym heeft een grote oefeningendatabase, die continu wordt uitgebreid. 1.1.REPORT DESCRIPTION1.2.KEY BENEFITS FOR STAKEHOLDERS, 1.2.1.Key market segments1.2.2.Key market players, 1.3.1.Secondary research1.3.2.Primary research1.3.3.Analyst tools & models, 3.1.MARKET DEFINITION AND SCOPE3.2.PORTER’S FIVE FORCES ANALYSIS, 3.2.1.Moderate-to-high bargaining power of suppliers3.2.2.Moderate-to-high bargaining power of buyer3.2.3.Moderate-to-high threat of substitutes3.2.4.Low-to-high threat of new entrants3.2.5.Low-to-high competitive rivalry, 3.3.VALUE CHAIN ANALYSIS3.4.MARKET DYNAMICS, 3.4.1.1.Increase in need for advanced fitness sessions to achieve physical fitness3.4.1.2.Growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs3.4.1.3.Increase in demand for healthy foods  3.4.1.4.Lack of time to attend training sessions at fitness institutes3.4.1.5.Rising demand for AR & VR based fitness3.4.1.6.Shut down of gyms and studios due to ongoing COVID-19 Pandemic situation, 3.4.2.1.No real interaction with the instructor3.4.2.2.Interruption in the flow of the class due to tech glitches, 3.4.3.1.Growing popularity of online fitness programs among elderly population, 3.5.MARKET EVOLUTION/ INDUSTRY ROADMAP3.6.IMPACT OF GOVERNMENT REGULATIONS ON VIRTUAL OR ONLINE FITNESS MARKET3.7.PATENT ANALYSIS, 3.7.1.By Region (1995-2020)3.7.2.By Applicant, 3.8.1. State-of-the-Art Video Library. The Virtual Hope Box (VHB) is a smartphone application designed for use by patients and their behavioral health providers as an accessory to treatment. The virtual fitness industry is experiencing exponential growth, ... CES 2021 Uniigym Combines AI and Cloud Algorithms to Change Virtual Fitness Apps . Our series of Virtual Fitness TV Sceneries gives you the freedom to choose from many different places and landscapes from around the world. Join one of our group fitness challenges or set up a corporate wellness fitness challenge. Impact of COVID-19 Analysis on Online/Virtual Fitness Market: The global online/virtual fitness market has witnessed significant growth in past few years; however, due to the outbreak of the COVID-19 pandemic, the market has witnessed a sudden rise in 2020 as the larger number of the global population is working out daily at their homes using virtual/online fitness platforms. Find out more atwellness.myvirtualmission.com. January 13, 2021 11:54 PM Eastern Standard Time. Learn More. Join one of our group fitness challenges or set up a corporate wellness fitness challenge. 4. THE ULTIMATE NAPA FITNESS COMMUNITY . ... Get the world-class virtual fitness content from our Wexer Mobile app integrated into your own club app. For instance, in 2019, the minority of Mindbody app users used live streams (7%) or pre-recorded videos (17%) to work out. Membership Card. The on demand virtual fitness streaming providers are thoughtfully designing their offerings to reach numerous exercisers of all fitness levels and to offer a variety of coaching styles, difficulty levels, and music genres. The online/virtual fitness market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry. It's basically like having a personal trainer in your phone. Not only can you see your avatar and others on the map, but you can also explore your virtual surroundings on Street View as you approach Machu Picchu. We have many online fitness classes suitable for all age groups and abilities. Moreover, numerous product launches by several fitness tech startups to expand their reach in this region is providing numerous opportunities to the online/virtual fitness market growth. Getting started is easy. However, factors such as interruptions in the flow of the class due to tech glitches along with the lack of real interaction with the instructor may hamper the growth of the market during the online/virtual fitness market forecast period. Fitness op tablet en smartphone Trainen anno nu doet u met de iConsole-modellen van Flow Fitness. Simply set up a route between two parts of the world and then work towards completing this “mission” with each exercise session. Our bootcamp focuses on the inside and outside for our clients. A custom app with your own logo and colors is a crucial marketing asset. Bottom Line: FitGrid is a social networking app designed to enable users to support their favorite studios and connect with virtual fitness classmates before and after class.It's easy to use and features a clean, clear interface. Best online fitness apps and digital coaches. Here you'll find trailers and previews for the newest Y classes and programs only streamed on YMCA360.org. Work out at the gym, at home, or anywhere life takes you. Furthermore, individuals are adopting community-driven virtual fitness services to stick with a workout plan. Or manually enter them. Get Results. Get Started. You'll receive unlimited access to content on all your devices. Virtual Fitness è il modo migliore e più conveniente per ottenere una lezione di fitness, privata o di gruppo. Stay abreast of your interest areas. VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 35.U.S. The elderly individuals are significantly focusing on healthier lifestyle and they pursue advices from certified fitness professionals, which can direct them to achieve wellness through training and dietary recommendations. VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 37.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 38.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 39.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 40.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 41.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 42.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 43.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 44.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 45.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 46.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)TABLE 47.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)TABLE 48.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 49.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 50.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 51.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 52.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 53.UK VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 54.UK VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 55.UK VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 56.UK VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 57.UK VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 58.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 59.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 60.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 61.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 62.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 63.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 64.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 65.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 66.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 67.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 68.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 69.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 70.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 71.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 72.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 73.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 74.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 75.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 76.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 77.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)TABLE 78.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)TABLE 79.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 80.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 81.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 82.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 83.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 84.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 85.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 86.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 87.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 88.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 89.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 90.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 91.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 92.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 93.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 94.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 95.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 96.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 97.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 98.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 99.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 100.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 101.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 102.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 103.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 104.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 105.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 106.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 107.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 108.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 109.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 110.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 111.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 112.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 113.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)TABLE 114.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 115.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 116.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 117.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 118.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 119.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 120.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 121.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 122.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 123.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 124.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)TABLE 125.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)TABLE 126.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)TABLE 127.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)TABLE 128.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)TABLE 129.KEY NEW PRODUCT LAUNCHES (2017-2020)TABLE 130.PRODUCT DEVELOPMENT (2017-2020)TABLE 131.COLLABORATION (2017-2020)TABLE 132.ACQUISTION (2017-2020)TABLE 133.PARTNERSHIP (2017-2020)TABLE 134.BUSINESS EXPANSION (2017-2020)TABLE 135.AGREEMENT (2017-2020)TABLE 136.CLASSPASS INC.: COMPANY SNAPSHOTTABLE 137.CLASSPASS INC.: PRODUCT PORTFOLIOTABLE 138.FITBIT, INC..: COMPANY SNAPSHOTTABLE 139.FITBIT, INC.: VIDEO ANALYTICS PRODUCT PORTFOLIOTABLE 140.FITNESSONDEMAND: KEY EXECUTIVESTABLE 141.FITNESSONDEMAND: COMPANY SNAPSHOTTABLE 142.FITNESSONDEMAND: PRODUCT PORTFOLIOTABLE 143.LES MILLS INTERNATIONAL LTD.: KEY EXECUTIVESTABLE 144.LES MILLS INTERNATIONAL LTD.: COMPANY SNAPSHOTTABLE 145.LES MILLS INTERNATIONAL LTD.: PRODUCT PORTFOLIOTABLE 146.NAVIGATE WELLBEING SOLUTIONS: KEY EXECUTIVESTABLE 147.NAVIGATE WELLBEING SOLUTIONS: COMPANY SNAPSHOTTABLE 148.NAVIGATE WELLBEING SOLUTIONS: PRODUCT PORTFOLIOTABLE 149.PEERFIT, INC.: KEY EXECUTIVESTABLE 150.PEERFIT, INC.: COMPANY SNAPSHOTTABLE 151.PEERFIT, INC.: PRODUCT PORTFOLIOTABLE 154.REH-FIT CENTRE: PRODUCT PORTFOLIOTABLE 155.SWORKIT : KEY EXECUTIVESTABLE 156.SWORKIT : COMPANY SNAPSHOTTABLE 157.SWORKIT : PRODUCT PORTFOLIOTABLE 158.VIVA LEISURE: KEY EXECUTIVESTABLE 159.VIVA LEISURE: COMPANY SNAPSHOTTABLE 160.VIVA LEISURE: PRODUCT PORTFOLIOTABLE 161.WELLBEATS, INC.: KEY EXECUTIVESTABLE 162.WELLBEATS, INC.: COMPANY SNAPSHOTTABLE 163.WELLBEATS, INC.: PRODUCT PORTFOLIOTABLE 164.WELLBEATS, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS, FIGURE 01.VIRTUAL OR ONLINE FITNESS MARKET, 2019–2027FIGURE 02.VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027FIGURE 03.MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERSFIGURE 04.MODERATE-TO-HIGH BARGAINING POWER OF BUYERFIGURE 05.MODERATE-TO-HIGH THREAT OF SUBSTITUTESFIGURE 06.LOW-TO-HIGH THREAT OF NEW ENTRANTSFIGURE 07.LOW-TO-HIGH COMPETITIVE RIVALRYFIGURE 08.VALUE CHAIN ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKETFIGURE 09.MARKET DYNAMICS: VIRTUAL OR ONLINE FITNESS MARKETFIGURE 10.MARKET EVOLUTION/INDUSTRY ROADMAPFIGURE 11.PATENT ANALYSIS, BY REGIONFIGURE 12.PATENT ANALYSIS, BY APPLICANTFIGURE 13.VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019–2027 ($MILLION)FIGURE 14.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR LIVE STREAMING, BY COUNTRY, 2019 & 2027 (%)FIGURE 15.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR ON-DEMAND STREAMING, BY COUNTRY, 2019 & 2027 (%)FIGURE 16.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019–2027 ($MILLION)FIGURE 17.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SMART TV, BY COUNTRY, 2019 & 2027 (%)FIGURE 18.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SMARTPHONE, BY COUNTRY, 2019 & 2027 (%)FIGURE 19.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR LAPTOPS, DESKTOPS, AND TABLETS, BY COUNTRY, 2019 & 2027 (%)FIGURE 20.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)FIGURE 21.VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019–2027 ($MILLION)FIGURE 22.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR GROUP, 2019 & 2027 (%)FIGURE 23.VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019–2027 ($MILLION)FIGURE 24.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SUBSCRIPTION, BY COUNTRY, 2019 & 2027 (%)FIGURE 25.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR ADVERTISEMENT, BY COUNTRY, 2019 & 2027 (%)FIGURE 26.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR HYBRID, BY COUNTRY, 2019 & 2027 (%)FIGURE 27.VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019–2027 ($MILLION)FIGURE 28.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR PROFFESIONAL GYMS, BY COUNTRY, 2019 & 2027 (%)FIGURE 29.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR SPORTS INSTITUTES, BY COUNTRY, 2019 & 2027 (%)FIGURE 30.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR DEFENSE INSTITUTES, BY COUNTRY, 2019 & 2027 (%)FIGURE 31.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR EDUCATIONAL INSTITUTES, BY COUNTRY, 2019 & 2027 (%)FIGURE 32.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR CORPORATE INSTITUTION, BY COUNTRY, 2019 & 2027 (%)FIGURE 33.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR INDIVIDUALS, BY COUNTRY, 2019 & 2027 (%)FIGURE 34.COMPARATIVE SHARE ANALYSIS OF VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY COUNTRY, 2019 & 2027 (%)FIGURE 35.U.S. The easy to set up a corporate wellness fitness challenge and virtual bookings workout anytime anywhere! 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