Having at least one option for each is essential. Cassian’s U-Wing and Plo Koon’s Jedi Starfighter both have better homes in Rebel and Negotiator fleets respectively. New Defenses This Round ... Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 (Free at Last). Hellenix SWGoH Hynesy ANZGC Indigo SWGOH Its Just Ian Kiaowe • Klesso #8449 ... 29:15 Malevolence vs. Chimera 32:00 Results and Closing Remarks Up Next. I had a quick look around swgoh.gg but wasn't able to find anything. Guide on how to use your Malevolence fleet (at low star/no relics) to take out the Meta Negotiator ship. If the enemy reinforced with Clone Sarge you’ll want to try and place Buff Immunity (with Ebon Hawk) or just burst his protection down (with Cassian’s Assist Call), so that you can get around his auto-taunt and be able to target Anakin’s Eta-2. This means its abilities are almost always off cooldown (until you bring a non-First Order ship onto the field, one of the reasons we need a First Order tank to truly complete the fleet), and it gets to frequently take turns despite being an extremely slow ship, even with its speed boost. The matchup with Malevolence is highly unfavourable for Finalizer fleets, since much of the control abilities of the fleet have little to no effect on Malevolence. It’s a solid damage dealer that can inflict target lock and deal big damage with its special ability. Since the release of Rebel Y-Wing this fleet has become quite a reliable Negotiator counter, and it can beat pretty much anything else except Malevolence with great ease. Without a killer Silencer, the fleet is nothing. Tatooine: Separatist vs. Rebel. Characters Won’t Level 2 PsyshockDJ. If this ship dies in 3 hits instead of 1, it’s served you well by soaking up damage that might otherwise go to Silencer. I was able to achieve this with 3x G12 pilots and a few extra G12+ gear pieces, but it could probably be done just as easily with 6E mods instead of gear pieces, and certainly with relic levels. Besides that, we come to the reasons why we choose Command Shuttle for the frontline. BitDynasty. If your Finalizer is slow and the enemy Negotiator is fast, it’s likely you’ll have to deal with their first reinforcement, which can make life hard if the first reinforcement is Clone Sergeant’s ARC-170. Past Star Wars Galaxy of Heroes Events in a timeline view. Units with assist mechanics on their basic abilities can trigger that assist when they counter. While it doesn’t prevent the enemy reinforcement ability from triggering, it does sometimes prevent them from immediately following up with a high damage attack (Ahsoka), taunting (Hound’s Tooth) or placing taunt on another enemy (Plo Koon). For reference, not counting start of battle turn meter boosts (which are nonexistent in the current meta), the next fastest ship in the game is Gauntlet Starfighter, with 216 speed, thanks to its unique ability that grants a speed boost based on Empire allies. Basic ability that inflicts target lock on a critical hit, and has +25% critical chance, Special ability that damages the target enemy, inflicts ability block for 1 turn and calls a target ally to assist (dealing 50% less damage). Not to mention that calling Silencer to assist is a potential stun, while First Order TIE can only deal single damage and potentially inflict target lock. The basic ability has a nice crit chance boost, but the abundance of advantage makes this somewhat moot, and the prominence of Silencer as the key damage dealer even more so. It also stands the best chance against Malevolence fleets to have both Hound’s Tooth and Plo Koon available to you. 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